Wrench - As a student venturing into the world of 3D modeling and game development, my first project was the creation of a 3D wrench asset for my portfolio. This endeavor involved modeling and baking in 3Ds Max, texturing in Photoshop with XNormal for depth, and rendering in Marmoset. The wrench, a common tool with a mix of surfaces, served as an ideal canvas to showcase my budding skills. From gathering references to mastering UV unwrapping, I learned valuable lessons throughout this journey. This project marks the beginning of my creative exploration and stands as a testament to my dedication to honing my craft, holding a special place as my inaugural student work in the world of 3D art and game development.
World War II - As a part of the Sutra Digital team, I had the honor of contributing to our WWII-themed gaming environment by creating key assets, including the Tent, Sandbag, and Ground Tile. My role encompassed modeling to texturing, ensuring these elements exuded historical authenticity. Collaborating with the talented Dekogon team, we carefully attended to the smallest details to transport players back to the WWII era. You can explore these immersive assets in our portfolio at Sutra Digital and Dekogon a testament to the power of 3D artistry in recreating history within the gaming world.




Comments
Post a Comment