Wrench - As a student venturing into the world of 3D modeling and game development, my first project was the creation of a 3D wrench asset for my portfolio. This endeavor involved modeling and baking in 3Ds Max, texturing in Photoshop with XNormal for depth, and rendering in Marmoset. The wrench, a common tool with a mix of surfaces, served as an ideal canvas to showcase my budding skills. From gathering references to mastering UV unwrapping, I learned valuable lessons throughout this journey. This project marks the beginning of my creative exploration and stands as a testament to my dedication to honing my craft, holding a special place as my inaugural student work in the world of 3D art and game development.
Vintage Telephone - As part of the Sutra Digital team, I had the privilege of contributing to our WWII-themed gaming environment by creating the Vintage Telephone. My role focused on modeling, UV mapping, and baking to ensure an accurate representation of this iconic piece of history. While I handled the technical aspects, another talented artist breathed life into the Vintage Telephone through expert texturing. This collaborative effort resulted in a meticulously crafted digital relic that transports players back in time. You can view it as part of the Sutra Digital portfolio - Vintage Telephone
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